125 items in items.json · caps since 0.5.3 · 21 Oct 2026
PokéBonk Items and Chest Rewards
The public item dictionary has 125 records; the official client defines 102 of them in its chest-item pool. The table joins the dictionary’s English names to the bundle’s gameplay effects, rarity and stack caps. Entries outside the chest pool are labeled as such, rather than assigned invented chest effects.
Caps are the rule that matters
Since patch 0.5.3, items stop at their maximum. Ditto stops copying a full stack and Meowth stops selling it. The client uses the item’s explicit max value, or 10 when max is absent. For example, Life Orb caps at 5, Eviolite at 1, and Leftovers at the default 10.
Rarity labels in the copy are Común, Poco común, Raro, Épico, and Legendario. Meowth’s shop can be refreshed with Pokédollars after the 0.5.0 economy pass. A Poké Ball discount line in the copy tops out at a 40% reduction. Type items read as +30% damage for moves of that type and +3% total damage.
Gameplay effects are not main-series flavor text
The desc field in items.json often describes the main-series item, not its PokéBonk behavior. Life Orb in this client grants +30% total damage and -10% maximum HP; it is not described as charging HP per attack. Evolution stones in the chest pool have combat effects, so owning a Fire Stone is not evidence that it triggers evolution. English effects below are our translations of the official Spanish gameplay descriptions. No item icons are copied.
Official data snapshot: v0.7.10 / mvgy3iyx / 2026-10-21
125 item records and the 102-item chest pool
125 of 125 items
| Item | Key | Pool / rarity | Cap | PokéBonk effect per copy |
|---|---|---|---|---|
| Leftovers | leftovers | Uncommon | 10 | +1.2 HP regeneration per second. |
| Life Orb | life-orb | Rare | 5 | +30% total damage, but -10% maximum HP. |
| Choice Band | choice-band | Rare | 5 | +35% physical damage, but -8% attack speed. |
| Choice Specs | choice-specs | Rare | 5 | +35% special damage, but -8% attack speed. |
| Choice Scarf | choice-scarf | Rare | 5 | +20% movement speed and +10% attack speed. |
| Focus Band | focus-band | Rare | 4 | 15% chance to survive a lethal hit at 1 HP; 20-second cooldown. |
| Focus Sash | focus-sash | Epic | 1 | Survive one lethal hit per phase. |
| Quick Claw | quick-claw | Uncommon | 10 | +10% attack speed. |
| Scope Lens | scope-lens | Common | 10 | +6% critical chance. |
| Razor Claw | razor-claw | Uncommon | 10 | +30% critical damage. |
| Wide Lens | wide-lens | Common | 10 | +10% move area. |
| Zoom Lens | zoom-lens | Common | 10 | +15% projectile speed and +3% critical chance. |
| Lucky Egg | lucky-egg | Uncommon | 10 | +15% experience. |
| Amulet Coin | amulet-coin | Common | 10 | +20% Pokedollars. |
| Shell Bell | shell-bell | Uncommon | 10 | Recover 0.8% of the damage dealt. |
| Big Root | big-root | Uncommon | 10 | +3% lifesteal and +15% healing. |
| Black Sludge | black-sludge | Rare | 10 | +2 regeneration; your poisons last 25% longer and deal 20% more damage. |
| Rocky Helmet | rocky-helmet | Uncommon | 10 | Enemies touching you take 25 thorns damage. |
| Expert Belt | expert-belt | Rare | 10 | +30% damage with super-effective attacks. |
| Muscle Band | muscle-band | Uncommon | 10 | +15% physical damage. |
| Wise Glasses | wise-glasses | Uncommon | 10 | +15% special damage. |
| King’s Rock | kings-rock | Rare | 10 | +6% chance to flinch (stun). |
| Bright Powder | bright-powder | Common | 10 | +4% evasion. |
| Lax Incense | lax-incense | Common | 10 | +5 armor. |
| Metronome | metronome | Uncommon | 10 | Gain damage while avoiding hits, up to +40%. |
| Light Clay | light-clay | Uncommon | 10 | +20% move and status duration. |
| Sitrus Berry | sitrus-berry | Uncommon | 10 | Below 30% HP, recover 35% HP; 45-second cooldown. |
| Oran Berry | oran-berry | Common | 10 | +15 maximum HP. |
| Lum Berry | lum-berry | Rare | 3 | Every 30 seconds, heal 12% HP if injured; +10% healing received. |
| Charcoal | charcoal | Common | 10 | +30% Fire move damage and +3% total damage. |
| Mystic Water | mystic-water | Common | 10 | +30% Water move damage and +3% total damage. |
| Miracle Seed | miracle-seed | Common | 10 | +30% Grass move damage and +3% total damage. |
| Magnet | magnet | Common | 10 | +30% Electric move damage and +3% total damage. |
| Never-Melt Ice | never-melt-ice | Common | 10 | +30% Ice move damage and +3% total damage. |
| Black Belt | black-belt | Common | 10 | +30% Fighting move damage and +3% total damage. |
| Poison Barb | poison-barb | Common | 10 | +30% Poison move damage and +3% total damage. |
| Soft Sand | soft-sand | Common | 10 | +30% Ground move damage and +3% total damage. |
| Sharp Beak | sharp-beak | Common | 10 | +30% Flying move damage and +3% total damage. |
| Twisted Spoon | twisted-spoon | Common | 10 | +30% Psychic move damage and +3% total damage. |
| Silver Powder | silver-powder | Common | 10 | +30% Bug move damage and +3% total damage. |
| Hard Stone | hard-stone | Common | 10 | +30% Rock move damage and +3% total damage. |
| Spell Tag | spell-tag | Common | 10 | +30% Ghost move damage and +3% total damage. |
| Dragon Fang | dragon-fang | Common | 10 | +30% Dragon move damage and +3% total damage. |
| Black Glasses | black-glasses | Common | 10 | +30% Dark move damage and +3% total damage. |
| Metal Coat | metal-coat | Common | 10 | +30% Steel move damage and +3% total damage. |
| Silk Scarf | silk-scarf | Common | 10 | +30% Normal move damage and +3% total damage. |
| Fairy Feather | fairy-feather | Common | 10 | +30% Fairy move damage and +3% total damage. |
| Assault Vest | assault-vest | Rare | 10 | +12 armor and +12% maximum HP. |
| Eviolite | eviolite | Rare | 1 | While you can still evolve: +50% armor and +25% HP. |
| Air Balloon | air-balloon | Uncommon | 10 | +1 extra jump and +15% jump height. |
| White Herb | white-herb | Uncommon | 10 | +25% status application chance. |
| Power Herb | power-herb | Uncommon | 10 | +30% damage from burn, poison and similar statuses. |
| Quick Powder | quick-powder | Common | 10 | +7% movement speed. |
| Soothe Bell | soothe-bell | Common | 10 | +15% healing received and +0.3 regeneration. |
| Smoke Ball | smoke-ball | Uncommon | 10 | When hit: 25% chance to turn invisible for 1.5 seconds; +3% evasion. |
| Macho Brace | macho-brace | Rare | 3 | +50% experience, but -10% movement speed. |
| Exp. Share | exp-share | Rare | 10 | +25% experience and +2 pickup range. |
| Fire Stone | fire-stone | Epic | 3 | Burning enemies explode on death. |
| Water Stone | water-stone | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| Thunder Stone | thunder-stone | Epic | 5 | Critical hits launch lightning at a nearby enemy. |
| Leaf Stone | leaf-stone | Epic | 3 | Each kill has a 10% chance to release cutting leaves and heal 1% HP. |
| Moon Stone | moon-stone | Legendary | 2 | +2 projectiles and +25% area. |
| Sun Stone | sun-stone | Legendary | 2 | +10% damage; every 6 seconds a solar ray hits the strongest nearby enemy with a burning Fire explosion. |
| Shiny Stone | shiny-stone | Epic | 10 | +15% total damage and +15% area. |
| Dusk Stone | dusk-stone | Epic | 10 | +40% critical damage and +8% critical chance. |
| Dawn Stone | dawn-stone | Legendary | 2 | +30% total damage and +20% attack speed. |
| Ice Stone | ice-stone | Epic | 3 | Frozen or chilled enemies burst into ice shards on death, chilling nearby enemies. |
| Rare Candy | rare-candy | Legendary | 10 | Immediately gain 2 levels and +5% damage. |
| Protein | protein | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| Iron | iron | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| Calcium | calcium | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| Zinc | zinc | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| Carbos | carbos | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| HP Up | hp-up | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| PP Up | pp-up | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| PP Max | pp-max | Epic | 10 | +1 projectile to every move. |
| Poké Ball | poke-ball | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| Great Ball | great-ball | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| Ultra Ball | ultra-ball | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| Master Ball | master-ball | Legendary | 1 | +25% total damage; guarantees capture in Wild Encounters. |
| Potion | potion | Common | 10 | +0.6 HP regeneration per second. |
| Super Potion | super-potion | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| Max Potion | max-potion | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| Revive | revive | Epic | 2 | Revive once with 35% HP. |
| Max Revive | max-revive | Legendary | 3 | Revive once with 60% HP. |
| Repel | repel | Uncommon | 3 | -8% enemies and +6% movement speed. |
| Escape Rope | escape-rope | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| Nugget | nugget | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| Star Piece | star-piece | Rare | 10 | +20 luck for rarity and loot. |
| Stardust | stardust | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| Comet Shard | comet-shard | Epic | 10 | +40% Pokedollars and +30 luck. |
| X Attack | x-attack | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| X Defense | x-defense | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| X Speed | x-speed | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| Dire Hit | dire-hit | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| Ether | ether | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| Elixir | elixir | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| Max Elixir | max-elixir | Epic | 10 | +20% attack speed. |
| Honey | honey | Common | 10 | +1.5 pickup range. |
| Cleanse Tag | cleanse-tag | Common | 10 | +15% damage against elites, Alphas and bosses. |
| Everstone | everstone | Dictionary only | Not applicable | No chest gameplay definition in this snapshot. |
| Lucky Punch | lucky-punch | Common | 10 | +10 luck and +3% critical chance. |
| Big Nugget | big-nugget | Common | 5 | Poke Balls cost 8% less, capped at 40% off; +5% Pokedollars. |
| Grip Claw | grip-claw | Common | 5 | Hits have a 4% chance to root the enemy. |
| Berry Juice | berry-juice | Common | 8 | Each kill has a 5% chance to heal 2% of maximum HP. |
| Flame Orb | flame-orb | Uncommon | 5 | Hits have a 5% chance to burn; +10% status damage. |
| Toxic Orb | toxic-orb | Uncommon | 5 | Hits have a 6% chance to poison; +10% status application chance. |
| Snowball | snowball | Uncommon | 5 | Hits have a 6% chance to chill; three chills freeze. +3 armor. |
| Binding Band | binding-band | Uncommon | 5 | +20% damage to stunned, rooted, paralyzed, frozen or sleeping enemies. |
| Adrenaline Orb | adrenaline-orb | Uncommon | 3 | When hit: +20% movement speed and +12% attack speed for 3 seconds. |
| Leek | stick | Rare | 4 | Hits have a 3% chance to deal 8 times damage (Bonk). |
| Razor Fang | razor-fang | Rare | 4 | Execute non-boss enemies below 8% HP; +4 percentage points per additional copy. |
| Cell Battery | cell-battery | Rare | 2 | +1.5% attack speed per 10 streak kills, up to +25%. |
| Reaper Cloth | reaper-cloth | Epic | 2 | +1% damage per 100 kills during the run, up to +30%. |
| Electirizer | electirizer | Epic | 3 | Every 2.5 seconds, lightning strikes 3 nearby enemies and may paralyze them; +1 bolt per copy. |
| Adamant Orb | adamant-orb | Legendary | 1 | +15% damage; when hit, stop nearby enemies for 3 seconds, with a 20-second cooldown. |
| Smooth Rock | smooth-rock | Uncommon | 3 | +1 bounce for simple projectiles (Projectile and Burst); +10% projectile speed. |
| White Flute | white-flute | Uncommon | 5 | +12% enemies, +10% experience and +5 luck. |
| Shed Shell | shed-shell | Rare | 1 | Invulnerable while dashing; dash recharges 40% faster. |
| Protector | protector | Epic | 3 | +20 armor, +15% maximum HP and +40 thorns; -5% movement speed. |
| Griseous Orb | griseous-orb | Epic | 2 | Each defeated enemy has a 12% chance to leave an immediately exploding shadow that curses nearby enemies. |
| Lustrous Orb | lustrous-orb | Legendary | 1 | +20% area and +1 projectile; every 8 seconds, open a pulling, exploding rift. |
| Soul Dew | soul-dew | Legendary | 1 | +20% special damage and +15% area; Ultimate charges 40% faster. |
| Silver Wing | silver-wing | Legendary | 1 | +1 extra jump and +12% movement speed; every 5 seconds a gust damages and pushes nearby enemies. |
| Rainbow Wing | rainbow-wing | Legendary | 1 | Once per zone, revive in flames with 50% HP and scorch nearby enemies. |
Frequently asked questions
How many items are there?
125 in the public items.json checked for v0.7.10. That is not the same number as a chest-pool subset.
Can I stack an item forever?
No. Caps have been enforced since 0.5.3.
Sources checked 2026-10-21
- PokéBonk public data: items.json · accessed 2026-10-21
- PokéBonk version.json · accessed 2026-10-21
- Official chest pool, effects and explicit caps · accessed 2026-10-21
- Official canHold() default stack cap · accessed 2026-10-21